- RPGSite: "leaps of logic used throughout to justify what can only be described as poor plotting. The story literally performs lurching back flips to connect the dots, and things feel no clearer localized. If something isn't making sense, remember that a time paradox is probably responsible - as that's the only explanation you're going to get".
- Eurogamer: "The characters remain mostly irritating or forgettable, full of fuzzy or weak motivations and stuffed with tortuous, posturing dialogue. It's a game written for sentimental teenagers, full of long ruminations of the nature of life and love and yet never quite managing to hit upon truths that might inspire you to engage with its themes. As the series has blossomed from 8-bit to 16-bit to HD visuals, the world has bloomed with it, but the dialogue has been embellished in less welcome ways - and that's never been more clear than it is here".
- Destructoid: "I don't want to give the story too much credit. It's certainly stronger than Final Fantasy XIII's story, but since it was built on its predecessor's uneven foundation, it never feels completely whole or in any way less nonsensical than before. The overarching storyline does its best to work with what there was to work with and continue on with something that's entertaining and sometimes surprising, but the smaller bits of story that center around unresolved time paradoxes rarely makes sense. I suppose some might say that these sections are intentionally strange, as they deal with a warping of time, but I feel like the time spent developing these segments could have been better spent on the background characters".
- GameSpot: "Where Final Fantasy XIII's party members had plenty of interpersonal conflicts to overcome, Serah and Noel get along nicely enough. Moments that could have had great poignancy in the first half of the game--multiple reunions among them--are curiously bereft of tension and emotional impact".
- Joystiq: "the plot takes a turn for the nonsensical, veering into the land of Weird Proper Nouns and confusing use of terms like "artefact" and "spacetime" and "kinky robot slave" (I might have made up that last one). I lost interest around the tenth time something was explained as a "paradox." Perhaps this might all be easier to swallow if the game had competent dialogue or voice acting that didn't sound like a hammy 80s sitcom set to quadruple speed for maximum squeakiness. There's one particular character that I would love to erase from history: a bubbly shopkeeper named Chocolina who follows you across time in order to sell items at absurd prices and scream irritating things in your ear. It's tough to relate to the motivations and desires of characters whom you want to smack in the head".
- IGN: "you can safely say there's little story at all besides the singular motivation to find Lightning (and resolve paradoxes along the way). Even after witnessing the touching throes of its finale, Final Fantasy XIII-2 could have used more narrative punch. This lack of substance cuts deep into the end result. In fact, the ending of the game offers no resolution whatsoever. For a franchise known for telling incredible stories, this disappointing conclusion hurts worst of all".
воскресенье, 29 января 2012 г.
Final fantasy XIII-2 reviews roundup
суббота, 28 января 2012 г.
пятница, 27 января 2012 г.
Texts from FFXIII
long story short, есть такой сайт, texts from last night, где собираются преимущественно смски от в говно упоротых людей, которые могут быть mildly amusing. в тумблере сейчас пошла мода использовать эти смски в качестве подписей к скринам из, например, финалок. пролистав примерно дохуя страниц всех этих творений, я с уверенностью могу сказать, что смешнее всего - работы по фф13. наверное, потому что там персонажи такие идиоты, а подают себя с такой помпой, что эти дурные реплики им как нельзя подходят. вот моя подборка:
durr hurr toriyama is a retard
О, посмотрите какая уняня: обзор японки фф13-2.
For about 20 hours, the convoluted plot and poor writing render this story almost unbearable, but then there are these glimmers of hope, these shining moments when one must — as with the music — ask all too late “Where have you been this whole time?” By the end, however, most of that even washes away as complete nonsense and over-the-top direction come back from lunch break.
The tremendous value of subtlety is lost on writer/director Motomu Toriyama. Rather than allowing the player to see things unfold and understand them, the player is smacked over the head with unnecessary filler dialogue. Get ready to have your intelligence repeatedly insulted, sometimes directly, sometimes using Serah’s airheadedness as the vehicle. Things the player obviously understands will then be explained and re-explained, often through Serah asking stupid questions. And when the answer isn’t so obvious, or there appears to be a contradiction, Toriyama shrugs and goes “Um, whoops, uh, time paradox!” and calls it good. Proving that the claim of developers fixing all the problems with XIII was exaggerated, there are, once again, large story chunks that need to be read in plain text form. This might be the worst story in Final Fantasy history.
Mog is perhaps the best example of squandered opportunity and destruction of subtlety. What could have been a funny, cute, enjoyable side character is made into an overused one-note joke that inappropriately injects itself into nearly every conversation.
Instead of feeling like its own game, Final Fantasy XIII-2 feels like Motomu Toriyama trying to show off to Tetsuya Nomura, as if to prove hey, “I can make a crazy game with no gravity and stuff, too!”
For about 20 hours, the convoluted plot and poor writing render this story almost unbearable, but then there are these glimmers of hope, these shining moments when one must — as with the music — ask all too late “Where have you been this whole time?” By the end, however, most of that even washes away as complete nonsense and over-the-top direction come back from lunch break.
The tremendous value of subtlety is lost on writer/director Motomu Toriyama. Rather than allowing the player to see things unfold and understand them, the player is smacked over the head with unnecessary filler dialogue. Get ready to have your intelligence repeatedly insulted, sometimes directly, sometimes using Serah’s airheadedness as the vehicle. Things the player obviously understands will then be explained and re-explained, often through Serah asking stupid questions. And when the answer isn’t so obvious, or there appears to be a contradiction, Toriyama shrugs and goes “Um, whoops, uh, time paradox!” and calls it good. Proving that the claim of developers fixing all the problems with XIII was exaggerated, there are, once again, large story chunks that need to be read in plain text form. This might be the worst story in Final Fantasy history.
Mog is perhaps the best example of squandered opportunity and destruction of subtlety. What could have been a funny, cute, enjoyable side character is made into an overused one-note joke that inappropriately injects itself into nearly every conversation.
Instead of feeling like its own game, Final Fantasy XIII-2 feels like Motomu Toriyama trying to show off to Tetsuya Nomura, as if to prove hey, “I can make a crazy game with no gravity and stuff, too!”
четверг, 26 января 2012 г.
blah
- Да, я ленюсь.
- Скваря зарегистрировала торговую марту Final fantasy Dimensions. ДОКОЛЕ, etc etc
- Домен finalfantasy15.com, кстати, был зареген в июле 2007-го.
- Торияма не уверен, над проектом для какой консоли работать. Увольняйся, блядоёб!
- "The game originally had a system where you could strengthen your accessories, but this made your character too strong, so they got rid of it" - вместо того, чтобы исправлять баланс, они взяли и выкинули кастомизацию аксессуаров вообще. Too much work, eh?
- Больше Чокобляди в DLC и/или новеллах. О ДАСОЧИНИТЕ ПРО НЕЁ РОМАН
- Будут выпускать DLC вплоть до мая.
среда, 18 января 2012 г.
воскресенье, 15 января 2012 г.
продолжение Kingdom Hearts от ОниСоры
Пару-тройку лет назад на форевере волшебный персонаж под ником OniSora публиковал свой магнум опус. Для тех, кому лениво листать двадцать страниц темы в поисках всего этого жира, вот вам полная версия)
После победы над Xemnas когда Sora и Riku вернулись на Остров Судьбы и получили письмо от короля Мики. Они прочли что им нужно отправиться в Небытиё чтобы победить великова воина который.У которого было семь Охранников которые владели ни чем иным как великим оружием Key Blade и Соре предстоит сразится с ними всеми. Но только одно но почему то Сора начал терять свои способности к магии и по как кой то причине куда-то пропал Мерлин а это значит что Соре сначала придется найти Мерлина!!!!!!!!!
После победы над Xemnas когда Sora и Riku вернулись на Остров Судьбы и получили письмо от короля Мики. Они прочли что им нужно отправиться в Небытиё чтобы победить великова воина который.У которого было семь Охранников которые владели ни чем иным как великим оружием Key Blade и Соре предстоит сразится с ними всеми. Но только одно но почему то Сора начал терять свои способности к магии и по как кой то причине куда-то пропал Мерлин а это значит что Соре сначала придется найти Мерлина!!!!!!!!!
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