пятница, 13 декабря 2013 г.

Final Fantasy Tactics Advance

I submit to you that I, Marche Radiuju, am the single greatest villain to ever grace a game with my presence.
Can you honestly still support that half-price Joker knockoff?
All he accomplished was to kill a large number of people before being beaten.
He had the power of a god and was still brought down by a group of mortals quoting a self-help book.
My accomplishments are far greater.
I destroyed the world with nothing more than my own sword and a couple of mercenaries. And this was not some minor act of destruction; I made it permanently cease to exist.
And this is still not the greatest of my sins. To accomplish this apocalyptic goal, I destroyed a being made of the collective hopes and dreams of the world. I killed HOPE ITSELF.
Can anyone ever top this? After accomplishing this, my friends, dead on the inside from what I had done, thanked me for doing it.

Never forget.

четверг, 5 декабря 2013 г.

Описание FFVIII в Steam

It is a time of war. Galbadia, a Global Superpower, has declared war on Dollet, a country whose training academy is home to two personalities: the hot-headed Seifer and the 'lone wolf', Squall Leonhart. Both are equally at conflict with each other as their country is with Galbadia; to others, Squall appears lacking in team spirit, while Seifer lacks the discipline of his rival. However, a chance encounter with the free-spirited Rinoa Heartilly turns Squall's universe upside down; having thrived on discipline, Squall find the carefree Rinoa fascinating. He also begins to dream that he is Laguna Loire, a Galbadian army soldier… 
Meanwhile, a sorceress manipulates the most powerful men in Galbadia. 
Will Squall and his party succeed in defeating this maniacal sorceress and saving their world? 
What part does the mysterious Laguna play? Only you can decide what happens next, as the greatest Role Playing Adventure of all time returns...
Key Features: Magic Booster
When Magic Booster is used, the player’s inventory of the following spells is increased by 100:
Cure, Cura, Curaga, Fire, Fira, Blizzard, Blizzara, Thunder, Thundara, Sleep, Blind, Silence, Berserk, Bio, Esuna, Aero, Confuse, Break, Zombie 

Akihiko Yoshida has left Square Enix

Это новость одной строкой, потому что больше сказать нечего: в только что вышедшем артбуке The Art of Bravely Ёсида пишет, что ушел из скворечника уже в ноябре. Он уже сделал им дизайн для только что анонсированного Bravely Second и придет фрилансить еще, если позовут, но -- ага, ушел.
Самый верный комментарий к этому: осталось, чтобы из Сквари ушел Минагава, и тогда они все хором могут взяться за руки и пойти на кикстартер.

Чтобы тут не было так пусто, вот вам пачка фанарта по FFT.



среда, 4 декабря 2013 г.

Перекличка

А вот привет.
Я тут понял, что куча народа меня читает, но не комментит. Сделайте исключение в этот раз - расскажите, как/откуда вы узнали об этом финалкоблоге и какой еще контент вы хотели бы в нем видеть?
Доставлять не обещаю, но выслушать хочу, интересно же, кто вы такие, люди :3

Картинка для привлечения внимания:


вторник, 3 декабря 2013 г.

FFXIII: copypasta

Еще одна порция копипасты, которую надо бы сохранить, а не то потеряется к тому времени, как я перепройду десятку.
In FFX I am able to:
- Get optional summons
- Get optional aeon abilities one hour into the game
- Grind as much as I want and develop my characters the way I want, with some exceptions
- I can choose who I want to be in my party
- Fight optional bosses
- Do sidequests, such as butterfly catching and chocobo racing
- I can explore large towns and I have the option of browsing unique shops and talking to NPCs
- I can choose to level up my overdrives, and I can choose how I want my overdrives to work
- I can play the blitzball minigame whenever I want
- The gameplay is split between exploration, combat, puzzles, cutscenes
- A great variety of different story events happen that keep the game from feeling as if I am simply moving forward
- I can add all kinds of abilities and passives to my gear and weapons
- I can equip armor and accessories and weapons 
Now let's look at FF13:
- I can't get optional summons
- Eidolons do not have independent ability progression or customizability of any kind
- Grinding is extremely limited
- I can't choose what I want my characters to be; I can't, for example, make Hope a tank before endgame
- I can't choose my own party until 30-40 hours into the game
- I can fight optional bosses
- There is 1 sidequest in the game that is so minor that nobody in this thread but me is going to be able to describe what sidequest I am talking about
- No towns, no physical shops, and NPCs never talk to you; instead, you overhear them as you pass by them and you cannot interact with them in any way
- No control over the progression of your characters' unique abilities ("limit breaks/overdrives"), and most people won't even use the majority of them because of the inconvenience of activating them
- No minigames
- Gameplay is split between combat and cutscenes
- The entire story is "run away from............... ????", so the whole game feels like you're just running straight forward (which you are)
- Extremely, extremely limited and inconvenient and underwhelming weapon and acessory upgrade system
- No armor

четверг, 28 ноября 2013 г.

Lightning Returns: информация о продажах

Итак, за первую неделю Lightning Returns продалась в Японии тиражом в 277 тысяч копий. Это всего лишь на 277 тысяч больше, чем нужно, и для финалки совсем уж немного. Четыре года назад под релиз тринашки я постил табличку со сравнением японских продаж финалок. Она, правда, была не про первые недели, а про последующие, но энивей.

У фф13 было полтора миллиона. У 13-2 - 524к. У LR - 277к.
Или давайте по спиноффам: Диссидия - 489к, Крайзис Кор - 487к, Типаноль - 472к, Диссидия 012 - 286к. ВСЁ, даже аддон спиноффа, продавалось лучше LR.


Hello there butterface. Сделали физику для сисек, но нарисовать человеческое лицо? Неее, это фантастика. Вы посмотрите только:

Еще у нас есть чудесное интервью про Лайтнинг:
According to the instructions from Toriyama-san, we wanted to show both Lightning’s “moe” side and her “burning” side. There’s a scene when Lightning is undercover is Yusnan and she’s shy when she walks up on stage, and this is “moe.”
There’s also a scene when she waits for the Chocobo to recover. I like it a whole lot personally. In this scene she’s leaning casually on a fence. Normally you’d see the old Lightning always dashing or jumping, and she always had a reason for every action. Therefore I like it personally, because such a casual gesture was something rare for her. Since this kind of charming gestures are scattered here and there (in the game), please enjoy them.
"Я такая стеснительная на сцене, угуууу, вот кен ай ду фор ююю".
Ну и тот факт, что, когда она ведет себя как нормальный человек, сам режиссер катсцен удивляется и умиляется, потому что это такая редкость, о многом говорит.

- How's Lightning's battle style called?
- Unnecessary backflips.

Tanaka-san and Cutscene Layout Director Hidekazu Miyake also explained that, since Lightning is going to wear quite a few different skirts in this game, a lot of effort and adjustments have been made to make sure that her panties are never displayed

P4RGaming опять выдали чудесную фэйконовость, в которую несложно поверить.


Is this safe for work? I have no idea.

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