If we were to take one of the past Final Fantasy titles and make a sequel to it, I think that would be a lot more challenging because when they were on PlayStation and PlayStation 2 their actual game volume was a lot bigger, kind of. Graphically they weren't as advanced as they are now, but there were lots of towns and worlds and cities and whatever. So if we were to recreate the same kind of game - sequel or not - with the same volume, but give it a much higher level of graphical quality, it would us take three times, four times, even ten times longer to make such a game. So making a sequel for an old game would be a lot more challenging.
So if we were to pursue the same graphical quality, somehow we would have to make adjustments about game volume in the world, we'd have to cut down certain areas, but if we did that our fans would probably be not very happy, so we have to achieve both goals so that if we ever decide to either remake VII or make a sequel for hi-def consoles, we're going to have to be very, very careful.Перевожу: "раньше мы делали большие игры, там была куча городов и локаций, а сейчас мы делаем мелкое линейное говно, потому что too much work, и если бы мы сейчас делали фф7, она была бы кастрированным дебилом".
Final Fantasy X was quite a serious game as opposed to X-2 which was really poppy, sort of casual kind of game, we were aiming for a Charlie's Angels feel, if you like, with these three girls travelling together having these adventures.Тут я сделал передышку минут на десять и подумал, какими словами я еще не называл этих людей. Нет, правда, я больше не могу, сил ругаться больше нет.
But when we decided to make a sequel to XIII I decided not to go for the same sort of drastic style change - that would be quite negative, we thought. The initial scenario, when it was brought to me, had Serah as the only protagonist, travelling with Moogle as a companion, and their conversation was quite girly, almost camp and a bit over the top and I thought: "OK, that shift is a bit like the one from X to X-2". It's a bit dangerous, so we decided to introduce Noel as another male protagonist, so that we kept the serious tone of XIII but added a few new factors.
Китасе, значит, счёл, что переёбывать фф13 кемповым говносиквелом - это не ок. А фф10 зарывать под этой тонной говна - это нормально.
И вот Китасе говорит, каким Торияма изначально представлял себе сценарий фф13-2. Сера с муглом гуляют под ручку, хихикают, купоют, по-девичьи болтают - до такой степени, что даже сам Китасе счел, что это кемповое говно. И Торияма после вот такого остается в кресле режиссера.
The main difference between the two titles is that in Chrono Trigger, you go back to one point in the past and you do this and that, and those changes could impact on the future. You can't really interact with what happens in the future.
But in XIII-2 because of this new feature called Historia Crux, the player can choose a location and time that they want to play by themselves. They get to make the choice about which area or era they want to explore. OK, you've played this world and that world, your characters are now a lot stronger, more powerful and all the rest of it, and then you can revisit some of the times and locations you completed before, except now as a more progressed character - which can sometimes help you find different time-gates, so that you can actually go back and go through and take a different route to another different time and location. So it opens the door to lots of different things you can explore. That's how we have advanced from Chrono Trigger, if you like.